﻿using System;
using COC.Tools.Pathing.Misc;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace COC.Tools.Pathing.AIViewModel
{
    public class GraphNodeHandler
    {
        public CBinaryHeap mCBinaryHeap;
       


        public GraphNodeHandler(CBinaryHeap binaryHeap)
        {
            this.mCBinaryHeap = binaryHeap;

        }
        public GraphNodeHandler()
        {

        }
      
      
    }
}